Radical Creations
The blog of Alexandre Scott
Sunday, November 6, 2011
Whoops!
Its been a very long time since I posted regularly on here. I'm gonna do my utmost to keep this thing current. I've posted some work below from 2011. Enjoy!
Some freelance work from earlier in the year.
Rage video game cinematics
Some visual effects work I did while at ARC productions for the video game cinematics on RAGE.
Client : Arc Productions ( I was a contract employee at the time )
Goal : Visual effects work for Rage intro/outro video game cinematics
Tools used : Maya particles , Fluid effects, Rigid bodies , Binary alchemy volume shader
Notes:
INTRO - I worked on the opening shot (00:03) with the meteor with the sun in the distance and the shot with fragments striking the moonsurface (00:40)
OUTRO - I worked on the shot where the arcs breach the surface (00:33)
Completed Demo reel from school ( old )
I meant the post this like two years ago when I finished graduated, but never got around to getting it up here. Anyways here it is.
Client: Personal work - demo reel Goal: A complete shot vfx from concept to completion. Tools used: Maya, 3ds Max, Zbrush, Mudbox, Vray, Afterburn, Fumefx, Digital Fusion
All modelling, texturing, lighting, rendering, comp done by myself.
Thursday, March 18, 2010
Demo Reel - Work in progress
Aircraft.
Client: Personal work - demo reel: work in progress
Goal: A medium res cinematic aircraft model for a VFX shot on my demo reel
Tools used: Maya, 3ds Max, Zbrush, Mudbox, Vray, Digital Fusion
High resolution video: http://www.youtube.com/watch?v=la82C4OH2s0
All modelling, texturing, lighting, rendering, comp done by me. Design by Shoji Kawamori.
Wireframe and Diffuse passes below.
City street.
Client: Personal work - demo reel: work in progress
Goal: Camera mapped environment buildings for a VFX shot I'm working on for my demo reel
Tools used: Maya, 3ds Max, Vray, Digital Fusion
High resolution video: http://www.youtube.com/watch?v=wcFepnMUtRo
All modelling, texturing, lighting, rendering, comp done by me. 3rd party spherical map.
From turnaround |
From turnaround |
From turnaround |
Thursday, February 11, 2010
Portfolio Post!
Since I'm still working on my polished Demo-reel this blog post will serve as my temporary portfolio site. I have moved my 3D work up to the top for convenience
Client : Personal work
Goal : A test to focus on destruction/fracture simulation and compositing
Tools used :3ds max, Vray, FumeFX, Afterburn, Digital Fusion, Combustion.
Modeling, Camera projection, Dynamics, Particles, Rendering and Comp done by me.
,
Client : Personal work
Goal : A test to focus on particle events , fluid simulation and compositing
Tools used :Modeling, Camera projection, Dynamics, Particles, Rendering and Comp.3ds max, Vray, FumeFX, Afterburn, Digital Fusion, Combustion.
Client : Media-Robot Inc. / The Herjavec Group.
Goal : A promotional trade show video to attract People to their trade show booth and to show off the new Lamborghini they had on display there.
Result : A visual stunning animated piece that alludes to the fast growth of the company and emergence into the IT market place.
Tools & Other notes : Motion graphics not included. 3rd party lambo model. Concept, Modelling changes to lambo, All other Modeling, textures, lighting, rigging, animation, Render and Comp done by me.Editing and sound done in collaboration with other Media Robot employees.3dsx max, Vray, Digital Fusion, Combusion.
Client : Media-Robot Inc / Parkers of Burlington
Goal : A pre-visualization concept design for their lobby at one of their retail locations.
Result : A stylish entrance way that caters to the high end clientele in the area
All modeling, Texturing, Lighting, Render and Comp done by me.
Initial Design done in collaboration with other Media Robot employees.3ds max, Vray, Digital Fusion.
Client: Media-Robot Inc / The Herjavec Group.
Goal : A 6 foot x 6 foot poster to promote the sponsorship of an Indy event.
Result : A great piece that creates an association between the excitement of Indy racing and The Herjavec Group as well as promotes brand awareness at the level of other major corporations.
Tools and other notes : 3rd party F1 model. Minor modeling changes, textures, lighting, rendering done by me. 3ds max, Vray.
From Blog |
Goal : Modeling and Photo realistic lighting test.
Tools and other notes : Toaster Model, Texturing, Lighting and Rendering done by me.
3ds max, Vray, Digital Fusion.
Saturday, January 16, 2010
A NEW YEAR!
A quick color study in Lifedrawing class. I think it was 20 or 30 minutes.
Another color study. 20 minutes. Thankfully my Lifedrawing teacher lets me use my tabletPC in class ;)
Lastly, one more color study. The drawing kinda sucks, but I really like how my color selection turned out.
My first crack at Artrage 3, which everyone should go out and buy immediately...This one is a quickie while drawing at the ROM. I didn't get to finish it cause security made me unplug my laptop as it was a "fire hazard"...
A fun lifedrawing assignment I had last semester. We had to take 5 poses from an extra lifedrawing drawing session and draw any character in those same poses. I picked Akuma from Street Fighter.
An inclass life drawing exercise in shadow/light and contrast. The structure is off in a few places but I'm still pleased with how the values came out.
Another color study. 20 minutes. Thankfully my Lifedrawing teacher lets me use my tabletPC in class ;)
Lastly, one more color study. The drawing kinda sucks, but I really like how my color selection turned out.
My first crack at Artrage 3, which everyone should go out and buy immediately...This one is a quickie while drawing at the ROM. I didn't get to finish it cause security made me unplug my laptop as it was a "fire hazard"...
A fun lifedrawing assignment I had last semester. We had to take 5 poses from an extra lifedrawing drawing session and draw any character in those same poses. I picked Akuma from Street Fighter.
An inclass life drawing exercise in shadow/light and contrast. The structure is off in a few places but I'm still pleased with how the values came out.
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